UI/UX for gaming | Laba üzleti iskola

LIVE ONLINE COURSE

UI/UX FOR GAMING

ARIEL MALLO FRONTIER DEVELOPMENTS

LIVE ONLINE COURSE ON DESIGNING GAME EXPERIENCES THAT PLAYERS LOVE

DATES:

16 MARCH 2023 - 2 MAY 2023

DURATION:

7 WEEKS
TUESDAYS & THURSDAYS
6 PM UK / 7 PM CET

COURSE LANGUAGE:

ENGLISH (INTERMEDIATE)

UI/UX designers play a crucial role in video game development, creating captivating and consistent gaming interfaces that keep players engaged.

Join Ariel Mallo, Principal UI Artist at Frontier Developments, to explore the different stages of UI/UX design in game development. Over 7 weeks, you’ll learn to use industry tools like Figma and Unity to craft a portfolio of UI/UX assets that you can use to land your dream job in gaming.

DO YOU SEE YOURSELF BELOW? THEN THIS COURSE IS FOR YOU.

  • YOU WANT TO TAILOR YOUR DESIGN SKILLS TO GAMING

    Delve into the responsibilities of game UI/UX designers. You’ll have plenty of time to sharpen your portfolio for the gaming industry as you create different UI/UX components.

  • YOU WANT TO UPGRADE YOUR UI/UX SKILLS

    Want to take the next step in your gaming career? Gain experience with the tools and techniques used by leading UI/UX teams as you craft your final portfolio project and learn to build great player experiences and interfaces.

  • YOU WANT TO LAND YOUR FIRST JOB IN GAMING

    Picture yourself working in a gaming studio? Unsure how to get your foot in the door without coding or illustration experience? Find out why UI/UX design is a great choice for anyone looking to enter the industry.

PREPARE TO ACCELERATE

  • A UI/UX DESIGN COURSE FOCUSED ENTIRELY ON THE GAMING INDUSTRY

    Our course covers the full UI/UX workflow, including concepting, prototyping, mockups, testing, and implementation. You’ll gain a comprehensive understanding of the tools and techniques used to build consistent, captivating, and logical interfaces.

  • KICK-START YOUR GAMING CAREER

    Finish this course with a portfolio full of UI/UX assets. You’ll be ready to jump straight into the interview process and land a role as a game UI/UX designer.

ABOUT THE COURSE

  1. 5 PORTFOLIO ASSETS

    Showcase your UI/UX skills to future employers. Work on developing a final portfolio project based on a mock game brief, including a flowchart, moodboard, wireframe, prototype, and UI mockup.

  2. 2 INDUSTRY TOOLS

    Learn to use Figma and Unity as you create your UI/UX assets. Ariel will provide demos of two of the most widely used software programs in the game industry.

  3. CAREER GUIDANCE

    Get ready for job interviews and plan your career trajectory. The final lesson is dedicated entirely to career planning, as you gain tips and tricks on sharpening your portfolio, LinkedIn, and interview skills for a job in game UI/UX design.

INSTRUCTOR

ARIEL
MALLO

 
  • Principal UI Artist at Frontier Developments.
  • 20+ years of experience in the gaming industry.
  • UI experience at a variety of leading game studios, including Sumo Games, Warner Games, and EA, on AAA games such as the NHL and UFC franchises.
  • Started gaming career as a Flash developer, creating web Adver-Games for Cartoon Network.
  • Published a personal mobile app, Brickable.

SYLLABUS

  • 01

    THU (3/16), 6 PM UK / 7 PM CET

    UX & UI: The Common Area

    Discover the role that UX (user experience) and UI (user interface) designers play in game development and learn how they work together to create engaging player experiences.

     
    • Working for players instead of users
    • Roles of UI/UX designers in game production
    • UI/UX areas working together
    • Industry insights on UX & UI roles
     
  • 02

    TUE (3/21), 6 PM UK / 7 PM CET

    Game Conceptualization: Flowcharts

    Learn to create flowcharts to empower your UI/UX solutions in a collaborative context.

     
    • Basic player personas
    • Flowchart creation and software overview
    • Using flowcharts to resolve UI/UX problems
    • Demo: Developing a mock flowchart in Figma
     

    Assignment #1:
    Start working on your course project by selecting one of the three game briefs. Use the data provided and the screen’s template to create a flowchart.

  • 03

    THU (3/23), 6 PM UK / 7 PM CET

    Game Conceptualization: The Moodboard

    Explore different types of moodboards to find the style for your UI.

     
    • The importance of creating a moodboard
    • Moodboard types and layouts
    • Concepting a moodboard through words
    • Creating UI screen mockups using moodboards

    Assignment #2:
    Create a moodboard in Figma. Find your conceptual ideas to set the UI style for your game project.

     
  • 04

    TUE (3/28), 6 PM UK / 7 PM CET

    UI Fundamentals: Part 1

    Discover the approaches used by video game UI artists as you explore different UI elements and types of interfaces.

     
    • The core elements of UI design
    • Types of interfaces in video games
    • Case study: Game genres and their interfaces
     
  • 05

    THU (3/30), 6 PM UK / 7 PM CET

    UI Fundamentals: Part 2

    Learn the fundamental UI considerations needed to develop UI/UX solutions for different types of devices.

     
    • Video game devices: PC, console & mobile
    • Multi-platform game UI design
    • Exploring the UI gaming evolution to create better interfaces
     
  • 06

    TUE (4/4), 6 PM UK / 7 PM CET

    Building Wireframes

    Wireframes can help you achieve your UI/UX goals from the earliest stage of the game pipeline.

     
    • Low-fidelity vs. high-fidelity wireframes
    • Wireframing for gaming: basic theory
    • Demo: Developing a wireframe in Figma
     

    Assignment #3:
    Using the brief you selected, create a wireframe for a player profile screen of your game project.

  • 07

    THU (4/6), 6 PM UK / 7 PM CET

    Prototyping and Usability Testing

    Take a step forward into the next step of the video game pipeline as you create an interactive prototype to test your UI and delve into feedback from a usability test.

     
    • Usability test criteria and priorities
    • Developing a test plan
    • Handling feedback from the usability test
    • Demo: Developing a prototype in Figma
     

    Assignment #4:
    Create an interactive prototype for your game project using Figma to add simple animations to your wireframe.

  • 08

    TUE (4/11), 6 PM UK / 7 PM CET

    UI Mockups

    Learn how to craft the identity of your UI without losing all the work you achieved in previous steps.

     
    • Mockup creation and software overview
    • UI mockups and design consistency
    • Working with a style guide
    • Demo: Developing a mockup with a UI kit in Figma
     

    Assignment #5:
    Create a UI mockup. Transform your wireframe into a video game screen using the UI kit provided by Ariel or by creating your own UI assets (using Photoshop or other tools).

  • 09

    THU (4/13), 6 PM UK / 7 PM CET

    UI Implementation

    Taking ownership of UI implementation will make you a better UI artist. Learn why.

     
    • Best-practice asset creation in video games
    • Asset implementation and software overview (Unity, Unreal, frameworks)
    • Basic bug resolution
    • Demo: Basic UI implementation in Unity

    Assignment #6 (optional):
    Practice implementing the provided UI assets in Unity using the screen template.

     
  • 10

    TUE (4/18), 6 PM UK / 7 PM CET

    UX: Cognitive Science Behind Games: Fireside Chat with a Guest Speaker

    Join a special fireside chat with Giuliano Arccucci, Game UX Director for Epic Games, to gain a deeper understanding of player behaviors, advanced UX methodology, and cognitive principles.

     
    • Different UX roles: researcher, writer, designer & analyst
    • Understanding emotion, motivation & attention
    • Player personas: behavioral and experiential methods
    • UX heuristic reviews & expert analysis
     
  • 11

    THU (4/20), 6 PM UK / 7 PM CET

    User Onboarding

    Learn how to create an engaging onboarding experience for all types of players.

     
    • The first-time user experience (FTUE) framework
    • Walkthrough vs. hands-on approaches
    • The learning loop in action
    • How to shape tutorials
     
  • 12

    TUE (4/25), 6 PM UK / 7 PM CET

    Accessibility

    Making games more accessible enables more people to enjoy the benefits that come with playing them.

     
    • Accessibility guidelines
    • Color blindness disabilities
    • Audio disabilities
    • Alternative controls

    Assignment #7:
    Perform a color blind test for your mockup using a color blindness simulator.

     
  • 13

    THU (4/27), 6 PM UK / 7 PM CET

    The Role of a Game UI/UX Designer

    Boost the soft skills you will need as a UI/UX designer and learn to collaborate with other stakeholders at different stages of the game development pipeline.

    • Transitioning UI/UX roles in the game production pipeline
    • Working with cross-functional teams
    • Complementary skills to grow in UI/UX
    • Gaming companies: find your fit
  • 14

    TUE (5/2), 6 PM UK / 7 PM CET

    Kick-start your UI/UX Career

    Start preparing your portfolio, get ready for the interview process, and plan your career growth as a UI/UX designer in game development.

    • CV, portfolios, and LinkedIn profile boosters
    • The interview process and common industry questions
    • A roadmap to develop your career
    • Gaming jams

    Assignment #8:
    Bring all your game project pieces together into the UI/UX design case study. Integrate it into your current portfolio or build one from scratch using the Figma template provided.

ENROLL